Since 2014 I've been developing games professionally. Here are some of the commercial and Game-Jam products I've worked on.
Game with a mixture of town-building and artificial people simulation in a medieval setting. More
As main programmer, I was responsible for Gameplay, AI, UI and Tools. We used Unity and C# during the development and switched from git to Perforce for version controlling.
Oh My Gore!
Tower Defense game mixed with Real Time Strategy, where the tower defense part is reversed. More
As additional programmer, I developed tools like a language localization system that imports from Google Sheets into Unity.
During my time at Flying Sheep, I developed 4 web-based multiplatform games. More
- KING JULIEN - Schnapp die Krone!
- Der Gestiefelte Kater "Katzen-Sprung"
- Nerf N-Strike Modulus Agententraining
- Scooby-Doo! Schauriger Schabernack
I've participated at many game jams up until now. They're always a fun and productive time.
Here are some of the games I worked on during Game-Jams:
GGJ17: How To HotDog
Challenge: Create procedural mesh acting as the trail of the sauce as it is applied to the hot dog.
UE4 December '16 Jam: Snowball Effect
Challenge: Dig deep into Unreal Engine's source code and go for a simple but interesting look.
I have worked on this game jam project after the game jam and put an extended version on itch.io. Follow the link below to play it.
UE4 September '16 Jam: Ill Mountaineer VR
Challenge: Create my first VR game using the HTC Vive with Unreal Engine.
UE4 MegaJam '16: H.E.X. Human Evolved Xeno
Challenge: My first team project with Unreal Engine using both, C++ and Blueprints.
IGJam16: Mask Effect
Challenge: Create a Multiplayer Arena Party Game.
GGJ16: Don't Do That!
Challenge: Create AI cats as opponents to the player, who tries to complete a ritual.